BEST BUILD Grim Dawn: a build combining the power of a caster with the strength of a tank! Clear, big single target and good resistances!
Gameplay
This build has the power of occultist damage to poison with the resistance of the Oathkeeper. You will have no harm in late game, because you will resist, will have wave clear / AoE as well as large single-target damage. You will have three heals: the potion, Dreeg's blood, and the medal jump that completely leeches.
Possible or not in ultimate 100?
dungeons
- Act 2 Steps of Torment : very easily
- Act 3 Port Valbury : very easily
- Act 4 Bastion of Chaos : very easily
- Act 6 Ancient Grove : easily, with potion for the boss
- Act 7 Tomb of the Heretic : everything easily except the end boss
Celestial
- Avatar of Mogdrogen : possible in duo with a tank
- Ravager of Flesh/Minds/Souls : possible in duo with a tank
- Callagadra, Scion of the Sands : possible in duo with a tank
- Clone of John Bourbon : possible in duo with a tank
- Lokarr : possible solo
- Crate of Entertainment : complicated even with a tank
- No problem for all
- No problem
Stats
Here are the stats to have for this build. Put enough points in physics to wear equipment and the rest in spirit. Put increases and if necessary component in craft to have at least 20% more than the displayed cap (ie 100% total fire resistance for example).
Aim for at least 50% chance to block with 2k + damage blocked.
Spells and Passives
Below are the spells to take for Occultist
- Dreeg's Devil Eye + Blood Burst + Terrifying Gaze max, 1 Vile Erruption point
- 1 Curse of Frailty point, max Vulnerability
- Blood of Dreeg max + Aspect of Guardian max
- Max possession
Below are the spells to take for Oathkeeper
- Max resilience
- Ascencion + Clarity of purpose max (CC resistance)
- Presence of virtue points remaining, haven max, rebuke 1 point
Devotions
Below are the devotions to take:
- rat, scorpion (dreeg eye), spider, hawk, ghoul, eel, revenant, Yugol (medal), abomination, oklaine lantern, murmur (curse)
They are all complete except Yugol.
Equipment
Here is the equipment to make the dungeons, celestial and nemesis mentioned above. The inserted crafts as well as the augments allow to obtain a good score of resistances / damage, but they are modifiable as needed.
- Armor Set Deception of Dreeg
- Silkwatch and Mankind's Vigil
- Amulet Set Deception of Dreeg
- Wardstone and Mogdrogen's Sanctity
- Shoulder Pads Set Deception of Dreeg
- Silkwatch and Mankind's Vigil
- Dagger Set Deception of Dreeg
- Vitriolic gallstone and dreeg's spinedust
- Helmet Set Deception of Dreeg
- Sanctified bone and Mankind's Vigil
- Occulant Shield
- Reinforced Shell and Dreeg's Spinedust
- Vilescorn gloves
- Restless Remains and Conven Warding Powder
- Slithscale pants
- Bladed plating and Coven Warding Powder
- Ring 1 Ring of Eternal Rot
- Runebound Topaz and Survivor's Resilience
- Band of Black Ice Ring 2
- Runebound Topaz and Survivor's Resilience
- Pack of Deadly Means Belt
- Spellscorched Plating and Mankind's Vigil
- Serenir's Commendation Medal
- Wardstone and Glyph Pouncing Manticore
- Venomspine Greaves Boots
- Mark of Mogdrogen and Mankind's Vigil
- Talisman Sacred Talisman
What makes <span style="font-family: 'arial black', 'avant garde';">inlingua</span> different | The - |
---|---|
- Very good single target - Good clear AoE - Good resistance - Uncommon hybrid build |
- Mana potion to use |
History
- 1.1.8: creation
My favorite build on Grim Dawn, straight out of nowhere! It took me a lot of attempts to finally be able to offer it to you, but you can go with your eyes closed, it's solid!
By Alchemists, September 2020