The complete presentation of the Rogue class on Last Epoch, with the spells and masteries of the Bladedancer and Marksman!
Complete overview of the Last Epoch rogue and its masteries 00:00
The Rogue in a nutshell
The Rogue specializes in close combat with a wide range of one-handed weapons (with a weapon in each hand) as well as ranged combat using the bow. This character is based on dodging and moving and has many skills to increase his survivability. The rogue has two masteries, the third Falconner not yet implemented in the game:
- Bladedancer: She specializes in close combat and summoning shadow clones that will replicate some of her skills
- Marksman: the only class that can equip a bow and is logically a distance class, you will kill your enemies before they reach you
Passives of the Rogue, Bladedancer and Marksman
Here are the important points to consider for the rogue:
- Steady Hand for vitality and dexterity which will increase your damage and dodge chance
- Twin Blade which will allow you to carry two weapons with one hand
- Duelist who will increase your damage and dodge chance when equipped with two one-handed weapons
- Dodge and Parry which gives you a chance to take Glancing Blow instead of a normal hit, reducing damage by 35%
- Critical Precision which will give you different bonuses depending on the weapons you carry
Here are the important points to consider for the Bladedancer mastery:
- skill damage and critical chance
- Glancing Blow chance with Cloak of Shadows, Shroud of Dusk and Veil of Night branch
- movement speed and dodge chance
- poison or bleed damage depending on your playstyle
- specialization of the shadow clone increases the number of summonable shadows and their damage
Here are the important points to consider for the Marksman mastery:
- projectile damage
- the Concentration branch which increases your damage, dodge and movement speed as long as you don't get hit
- the chance and damage of critical hits with a bow
- poison or bleed damage depending on your playstyle
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Rogue, Bladedancer and Marksman Skills
Basically with leveling you will have access to these skills:
- Flurry: you attack three times quickly in front of you, with a melee weapon or with a bow
- Shurikens: Throw three shurikens at you in a cone in front of you
- Shift: you leap forward
- Acid Flask: Throw a vial of poison that leaves an area of ​​poison damage on the ground
- Puncture: an attack that inflicts bleeding, with a melee weapon or with a bow
- Cinder Strike: a series of three attacks, the last of which causes an explosion of fire, with a melee weapon or with a bow
- Umbral Blades: a series of attacks that throw daggers that pass through the enemy and then return to you
Spells to unlock from the Rogue branch:
- 5 - Smoke Bomb: you create a large smoke zone, inside the enemies are blinded and you get the Haste bonus
- 10 - Decoy: you summon a dummy that provokes nearby enemies and explodes as it disappears
- 15 - Ballista: you summon a turret that shoots arrows at nearby enemies
Bladedancer specialty spells to unlock, the first with the choice of mastery:
- 0 - Dancing Strikes: a series of attacks that also allow you to move
- 5 - Shadow Cascade: a circular attack that your shadow clones can reproduce
- 10 - Synchronized Strike: a projected forward attack that creates shadow clones that will attack in turn
- 30 - Lethal Mirage: a powerful attack that makes you invulnerable during its execution
Spells to unlock from the Marksman specialty, the first with the choice of mastery:
- 0 - Detonating Arrow: You fire an arrow that attaches to the enemy and explodes after a short time
- 5 - Multishot: you shoot several arrows in one shot in a cone in front of you
- 15 - Dark Quiver: you throw black arrows on the ground, each time you pick one up you inflict more damage on your next attack
- 30 - Hail of Arrows: you launch a shower of arrows for a few seconds in a targeted area
Synergy with other classes
The Bladedancer and Marksman can fill the role of DPS within a group, the Marksman will reveal its full potential on a tank putting itself between it and its enemies. However, some of his skills can be useful for your allies:
- Smoke Bomb, you can provide chance of Glancing Blow to your allies in addition to blinding enemies in the area
- Decoy, will taunt nearby enemies and other DPS characters will be safe
- Multishot, can knock enemies back when hit with an arrow
You will thus be able to have a very good synergy for the following groups:
- if your party can immobilize enemies, like the Glacier du Mage, you will be able to use Flurry's full potential
- if your party can create monster packs, like the Primalist's Warcry with the Apprehend node, bow skills will be very effective as they deal high area damage
Last Epoch's Rogue stands out with its wide range of one-handed weapons, acrobatics and bow. This character is for all veteran old-school archers or budding ninjas!
By Michel, March 2023