Dreamscaper Complete Guide: to get started with the game correctly, crafting, the world, operation, rooms and more!
How it works
DreamScaper follows the rogue-like principle, if you die, you're done and you will have to start over. So pay close attention to your life bar!
You enter a level by falling asleep, and these are is a chain of rooms, with a boss at the end, once you kill him you can move on to the next level and / or go through the phase of " awakening".
To move from one room to another, you must kill all the monsters. It is not necessary to complete all rooms before moving to the next level, but I highly recommend it!
Dreamscaper consists of six levels, but you will need to arm yourself with skill to overcome them!
Equipment and spells
Here are the equipment and spells you can have:
- a combat weapon: for your melee attacks
- a ranged weapon: for your ranged attacks, costs 1 projectile
- a shield: armor and parry
- boots: for dodge and movement speed
- Spell 1 (lucid attack): a spell slot, does not consume mana but has a cooldown
- Spell 2: second spell slot
- Mana bar (lucid awaken): slows down time, recharges when killing monsters
- Passives: you can also pick up a bunch of miscellaneous liabilities
- ex: more health, lightning damage, resistance, etc.
Objects and sand to use:
- bombs: used to detonate mounds or do damage
- keys: to unlock a door
- ammunition: to shoot, be careful you have a max of 10 base
- sand: to buy equipment at the market
Types of rooms
Here are the types of rooms you can find in the game:
- enigma room: deminer way or flow to bring
- challenge room: read the text to find out what to do
- ex: do not parry, do not use spells, etc.)
- boss room: be careful to be prepared!
- one-way exchange room: swap one piece of equipment for another
- eg: give 3 bombs for a key
- choice room: choose an object among several
- safe room: a free item
- standard room: monsters to kill
- market room: to buy items, consider recycling those that are not useful to you!
- restoration room: be full life or mana
You will also find in this room the memories of your player, giving you a little crafting element for each new discovery.
You can craft either gifts or weapons and power to help you. I advise you first to mount the NPCs that tempt you before making weapons or power, in order to take advantage of their passive bonuses (Cf. NPC section).
The crafting is rather simple, you find craft pieces with a + x, the "x" corresponds to the level of the object. The higher the item level, the more it will increase your affinity with an NPC. The + x will of course be found further in the game.
NPCs and awakened phase
Once a level is completed, I advise you to wake up to at least talk to the NPCs, which will increase your affinity with them and thus give you a better buff (remember to select your affinity). You wake up at 18 p.m. and have to sleep at 21 p.m., which leaves you 3 hours to talk to the NPCs. Talking takes 30 minutes and the journey to get there is 15 to 30 minutes. You can also have multiple NPCs in an area, be sure to talk to everyone.
If you have crafted a gift, it doesn't take a long time to give it (not counting the road), unless your affinity with that NPC goes up a level, which will take you 30 minutes. You cannot then speak to that same NPC again during this phase (you can in the next awakened phase). Raising an affinity level unlocks you either gear or higher affinity.
The NPCs and powers are as follows, be careful you can only choose one buff!
- Alison: spells
- Eve: ranged damage
- Tamal: fire damage
- Bruce: critical hits
- Fernando: defense
- Carl: lightning
You should be ready to take on the world of Dreamscaper with this guide! If you have any questions, please feel free to comment on this page!
By Alchemists, August 2020